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photo mark_Petapixel_a1_mini on chase jarvis blog

Software To Replace Photographers [The Ones That Deserve It]

photo mark_Petapixel_a1_mini on chase jarvis blog Photographer Mark Meyers just wrote up a nice enough story aimed at driving awareness fear in professional photographers … fear about the future of their career, their well-being, their jobs.  

Depicted in that article this image at left, which was completely generated by the author of the post using an emerging 3d modeling software called Blender. The quote that stands out from the article is this one:

“If you are a photographer that makes a living shooting still-life photos, this should scare you…”

Bullshit. Unless of course…

You take the kind of photo that actually requires no personal vision…or
you’re unwilling to evolve with the industry…or
you’re somehow deluded that photography should be bound to wait for it’s sectors that can’t evolve…or
you’re unable to comprehend the definition of photography expanding into new horizons.

In which case it SHOULD scare you because you should be replaced.

Because whether the camera is 6 megapixels or 60, it’s a point and shoot or a dSLR, or … gasp…the “camera” is a dude sitting at a desktop computer…these tools are JUST TOOLS and cannot create compelling content without a human driver, a storyteller, a visionary at it’s helm. And those photos are the only photos you should be aiming to create…unless of course, you’re ok being replaced by a lower priced pork belly.

This might seem like tough love if you’re hearing this for the first time. Apologies. But, get used to hearing no. If you’re an aspiring amateur or new pro, it’s fair to be disappointed, frustrated, or to find yourself in a position where what’s sitting in your lap is something different than you thought you signed up for. But it’s not smart for any of us to feel entitled — to complain about an evolving creative marketplace or desire to freeze an entire industry in time. Whether we like it or not, all industries march on.

Consider this your prime opportunity to start (or continue) to differentiate yourself, your work, your vision from that of your peers.

—-
(via petapixel)

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38 replies on:
Software To Replace Photographers [The Ones That Deserve It]

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  1. Dan says:
    May 20, 2012 at 6:03 pm

    Technology will never be able to completely replace humans. It might do some aspects of the human job, but never substitute humans. The human brain is too complex.

  2. Jens Kristian Balle says:
    May 19, 2012 at 12:29 pm

    Spot on. Great Read.

  3. Andy H says:
    May 19, 2012 at 1:55 am

    Oh and if photographers moan now about the ammount of time they spend processing images in front of Lightroom, Photoshop etc……Wait until you enter the 3D world LOL

  4. BezOcean says:
    May 19, 2012 at 1:47 am

    Each profesional photographer differs from others with his style and dedication he puts in. Meanwhile digital world moves quickly and give consumers so many tools, so only we decide what is worth of our time and money to continue stand strong in this business.

  5. Paul Pomeroy says:
    May 18, 2012 at 9:14 am

    Anyone who has seen Alex Roman’s “The Third & The Seventh” – https://vimeo.com/7809605 – and not understood the implications for sill life and architectural (and landscape) photography was probably unaware that 99% of this short film was computer generated. Anyone who hasn’t seen it should. While watching it, pay attention to what Alex was able to do with lighting, DOF and camera positioning (albeit virtually). He could pretty much do whatever he wanted, emulating any camera with any lens from any position with any lighting he wanted … which gets back to what Chase was saying, “these tools are JUST TOOLS and cannot create compelling content without a human driver, a storyteller, a visionary at it’s helm.”

    1. Andy H says:
      May 19, 2012 at 1:51 am

      totally agree and they are tools that take time to master and learn just like any other artisitic endevor if you can get it in camera…………………. get it in camera as the other method (3D / CGI) will always take a hell of a lot longer.

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